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News Roundup: Ennies 2026 + A Necromantic Industrial Revolution

The Ennies, the leading awards in the TTRPG space, released its nominations for 2026. We also spoke with the author of a TTRPG supplement that reimagines the Industrial Revolution with necromancers.

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As summer begins, so does the convention season. Good bit of games coming out soon. That also means awards! I am beyond excited to say that the Ennies nominees are out for this year. We also have news from Finland about its heritage, a new IP from Chaosium and an interview with the maker of a new D&D supplement that reimagines the Industrial revolution with a lot more undead.

We also hope our American readers a happy 4th of July!

Legends in the Mist, Dolmenwood, Daggerheart Lead Ennie Nominations for 2026

The “Oscars for TTRPGs” has unveiled its full list of nominees for the 2026 awards season.

The Ennies, the best-known series of awards for tabletop role-playing games, announced its list of nominees on Friday, July 3rd. The list is narrowed from hundreds of submissions to 5-10 items per category. These vary from art to rule design to family products and all sorts of items in between. A nomination is a standout success in its own right.

The awards will be announced at GenCon on Saturday evening, August 1.

The standout publishers so far appear to be:

  • Son of Oak’s Legend in the Mist receiving 7 nominations; 

  • Exalted Funeral received six nominations for Dolmenwood and its various components

  • Avantris Entertainment’s Crooked Moon received four for its book and components

  • Darrington Press’ Daggerheart received four nominations

  • Hit Point Press received five nominations for Field Guide to Floral Dragons and the upcoming SHIFT TTRPG.

We here at TTRPG Insider wish the nominees a hearty congratulations and good luck. We hope to cover the awards at the event.

Explore a Victorian Fog-Addled Land in Chaosium’s Time Without Tide TTRPG

While most people know Chaosium for Call of Cthulhu and Runequest, the company decided to announce a new IP and game system this week. Time Without Tide: Mirth and Misery in the World of Fog is a “role-playing game of exploration and adventure within a fog-shrouded, faux-Victorian, post-apocalyptic world.” Players are “Delvers” who are delving into strange lands to hunt monsters, discover new marvels and find monsters in the fog. Aesthetically, the game echoes vibes similar to Magpie Games’ Fallen London, which is based on a long series of online web games set in an underground version of London.

The art style is already quite distinct from Chaosium’s other properties.

The game is expected to crowdfund in early August on Backerkit (an unusual move for Chaosium, since most of their games are usually not crowdfunded)

Other Stories from This Week

  • Board game maker Ravensburger is going all in on the “Season of Horror” with the release

  • Pelgrane Press is embracing the cozy mystery genre with its upcoming Merryshire Detective Club TTRPG, which is crowdfunding on BackerKit.

  • Zweihander is adopting a third-party license that will allow others to make third-party content for the game.

  • EN World previewed the Beadle and Grimm’s take on the recent Ravenloft book

  • Old Oak Games, best known for the upcoming Irish 5e supplement Beyond the Woods is expanding into Resident Evil-style horror with Ink Ribbon.

  • Wizards of the Coast postponed the D&D Fan Expo: London until 2027

  • D&D Beyond dropped its July drops, which include elemental bad guys and some martial feats… like being good at hitting people while prone.

Finland Embraces Its TTRPG/LARP History in Heritage Inventory

Helsinki, Finland

As noted by the r/RPG subreddit, Finland’s Ministry of Education has added new entries to its National Inventory of Living Heritage related to the country’s roleplaying culture.

The inclusion is a notable moment in the country's record, as it means Finland considered the hobby significant enough to document while fulfilling a mandate set by the United Nations Educational, Scientific and Cultural Organization (UNESCO). The goal of this inventory is to help ensure that today's heritage and cultural practices are captured and recorded for the future.

Finland’s RPG history began with D&D but eventually spun off into its own distinct live-action role-playing and tabletop role-playing games over the decades. While it is a marginal part of Finland’s history, it remains important.

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Q&A W/ Ben Somers of Machines of Bone & Blood

Somanyrobots

There are a plethora of Dungeons and Dragons supplements that attempt to capture a distinct vision of the art of necromancy; one of the darker magics within the traditional fantasy setting. But what if you viewed it like the Industrial Revolution? This was the idea that Ben Somers, aka somanyrobots, had for Machines of Bone & Blood. Somers decided that he wanted to tell a story based on the Luddite Revolution that followed the Industrial Revolution.

Somers is best known for Songs of the Spellbound Sea, a nautical 5e supplement that was released earlier this year. Now he’s turning to a new setting with a new set of ideas. The book contains two new necromancy-themed classes and a variety of tools and options for telling a darker story.

TTRPG Insider spoke with Somers about the book, its inspiration, and more.

1. What inspired the decision to make MACHINES? It’s notably such a pivot from the themes of your last campaign Spellbound Sea

Ben Somers: I didn't actually set out with this theme from the beginning: I knew I'd have a necromancer element (since I was already working on that class), but I was originally dancing around a few different themes to attach to it. But when I read Brian Merchant's Blood in the Machine, a history of the Luddite period, I got the brainworm about running an Industrial Revolution campaign and came up with the idea of using necromancy to make it a better fit for a fantasy setting. I was a couple of months into prep for the book when I realized it'd make an even better book than just a campaign.

2. How did the Luddite Revolution come in and influence the writing and story for this?

Ben Somers: Blood in the Machine was definitely the genesis: a history of the Luddite rebellion, told with real attention and care for the rebels' concerns rather than just repeating the "mindlessly anti-technology" stereotype. It drove home the cruelty of the industrialists, the desperation of the workers, and the brutality the government used to put down the rebels and then write them out of history afterward. If anything, the necromancers aren't evil enough; if I included all the worst behavior of the early industrialists, the book would have come out grimmer than anyone wants to play.

Ben Somers: And of course, the big thematic resonance here is AI. We're living through a moment in which AI companies have all but taken over the economy, workers are being told they have no alternative, and artists are being relentlessly devalued by machines built to plagiarize them. And ordinary consumers are being force-fed the resulting slop, and we can see the miserable quality of the results. The Luddite history speaks to that struggle, using automation to devalue and depress labor, and I wanted Machines of Bone & Blood to be able to speak to it too.

3. Necromancy is a common theme in fantasy fiction. How does your book approach it?

Ben Somers: Mechanically, the Necromancer class learns from all the other attempts designers have made over 5E's lifespan. It's possible to use it to command hordes or to play a generic dark spellcaster, but it's swimming against the tide: the class plays best when you focus your resources on 2-3 minions and use magic to fill in the gaps. Thematically, the Necroindustrial Revolution underpins everything. Many of the monster stat blocks are both undead and constructs, and some of the subclasses feature bonuses against both types. The entire Necrografting system has a very cyberpunk flavor to it, with the idea that workers are getting undead grafts just to be able to keep pace with the machines. And while necromancy is definitely one evil in the Ivory Empire, it's not The Big Evil; that's the industrialists who are calling the shots. It's a more interesting moral picture and leaves a little more room for PC necromancers and other characters who use evil's own tools against it.

4. What is something you are excited for fans to discover in MACHINES? 

So much! I think the adventures are going to turn out really well, and that's something people haven't seen from me before. I think the heavier emphasis on monsters is going to produce a lot of fun stuff that'll be really easy to use: one of my big principles is to try and produce a book that's just intensely usable, easy to pull stuff from, and easy to chop up and remix. I intend to include a bunch of historical notes (especially for the adventures) to help relate the book to the Luddite struggle: I think people will genuinely learn stuff here, without being distracted from their main goal of beating up a bunch of skeletons. And I think the book will be even more beautiful than Spellbound Sea was; I can't wait for people to see all the awesome art that's going in.

You can back Machines of Bone & Blood on Kickstarter now. The campaign ends on July 9.

That’s all for this week! Feel free to send us tips or emails at [email protected].