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News Roundup: Hunters Entertainment in 2026, and Gygax+Greyhawk

The publisher of Kids on Bikes has big visions for 2026. Also, Luke Gygax announced that he is making more content for his father's Greyhawk setting alongside Wizards of the Coast.

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This week, we are covering a lot of news. The publisher of KIDS ON BIKES and ALICE IS MISSING previewed its plans for 2026. The Gygax family is working with Wizards of the Coast again. The virtual tabletop Foundry is placing tighter restrictions on AI. And we spoke with the people making a Mork Borg mega-dungeon. Give it all a look!

Kids on Bikes Publisher’s Makes Shifts in Leadership, Plans to Embrace New Crowdfunding Style

Hunters Entertainment, the publisher behind Alice is Missing and Kids on Bikes, announced plans to lead the company full-time as well as the intent to

Company founder Ivan Van Norman published a letter online addressing 2025’s struggles and its plans for the future. He first addressed the company’s struggles, including ongoing delays around the release of Gods of Metal: Ragnarok.

The past year tested us. We faced production challenges, fulfilment delays, and our team structure shifted as I transitioned out of my corporate career and back into leading Hunters full time. Some of that transition was harder than expected. As a result, we’ve been quiet on our marketing channels for a while, and that’s on me.”

Ivan Van Norman

Hunters Entertainment reached several success milestones in 2025, according to Van Norman. The company opened its own warehouse, which will give it greater control of its stock. It acquired “greater ownership” of how it paints, fulfills and supports its books that are created in partnership with other printers.

Hunters Entertainment presented its plans for the upcoming quarters. It will begin crowdfunding the Zoologist’s Primer: Birds in April and is working with several writers to publish adventures for Kids on Bikes.

But the biggest change that fans should expect will be its approach to launching new products. “Instead of treating crowdfunding as a race for 72 hours of funding, we’re introducing what I call ‘Carousel Funding,’” Van Norman wrote. “Potential new titles will begin on our website as a launch page, a place for our community to gather, follow, and shape what’s coming next. When a project reaches a meaningful threshold of
support, we launch together with real momentum.”

Van Norman’s description of “carousel funding” doesn’t offer a lot of details about how this model will work, or when it will go into effect. It did state that it has projects planned to present on the platform. These include an expansion for Alice is Missing, a Zoological Primer and a “GPS stashing” game called Technocracy.

“This next era for Hunters is about independence. About creative control with our designers. About being closer to you, our community than ever before,” Van Norman concluded.

The letter is currently available within Hunters Entertainment’s Discord server.

GaryCon 2026: Luke Gygax to Write Greyhawk Content for D&D

Luke Gygax coming back into the D&D fold to work on Greyhawk

GamingTrend (@gamingtrend.com)2026-03-19T16:19:49.331Z

Wizards of the Coast announced that it is publishing Melf’s Guide to Greyhawk, a new setting guide centered on the world that D&D creator Gary Gygax penned for the first edition of the game, with Gary’s son Luke.

Luke and D&D VP of brand Dan Ayoub announced the partnership at GaryCon this week during a press event (quotes from EN World).

Dan Ayoub: I think probably the thing that I'm excited about many things that we're going to be doing, one of the biggest things I'm most excited about is Luke coming back into the franchise and we're going to be doing some stuff together. You want to talk a little bit about what we're going to be doing?

Luke Gygax: Yeah, absolutely. So, obviously I grew up playing in Greyhawk and so that was something special to me and it has, you know, meaning and if you look at the names, that beautiful map that Darlene did and Darlene was here at Gary Con if you to talk to her. That beautiful map that she created, the names on there are a lot named after not only my family, but a lot of friends and relatives, so it's a place where I did all those adventures as Otis the Ranger and Hommlet and you know Steading the Hill Giant Chief and the Glacial Rift of the Frost Giant Jarl and sent into the the Underdark, to the depths.

All those places are seminal memories for me and so getting a chance to put my stamp or my input or return to Greyhawk and kind of keep the Gygax of Greyhawk really. I said "Yes let's do this", he said "Is there any chance...?" I was like "Yes, yes, yes, there is there's a big chance let's do this thing!" and so that's going to be great and you know I was working on with some because Greyhawk was not supported for a long time officially, but there's a huge community that loves Greyhawk. And so I was getting together with some of those folks, you know, Anna Meyer, who does all the maps and that sort of stuff, and J Scott and a few others, and I was talking about doing a, you know, unofficial Melf's Guide, and putting it there. And so, we're working on that, and we're looking to put that out officially through Wizards of the Coast, which would be awesome. I love that idea.

And there's a few other things where I'm going to be writing some adventures primarily in Greyhawk because that's my first love was adventuring in Greyhawk and the cast of Greyhawk, whether it was as Otis or Melf....

The new book will be Melf’s Guide to Greyhawk. Melf is a direct reference to Luke’s PC, Melf. We don’t know much else about the release, although Gygax and Ayoub described it as an opportunity to “mend the rift between family and franchise.” The two have had some tension since TSR’s sale of D&D to WOTC amid financial woes.

Ayoub also mentioned that WOTC intends to bring modules aka short-form adventures, back as part of the recently announced Seasons-focused approach that D&D is pursuing in 2026.

More details about WOTC’s plans for D&D are expected to release at GenCon 2026 in August. Three “seasons” are planned for 2026, according to their GAMA 2026 announcement.

  • The Season of Horror, focused on Ravenloft: The Horrors Within

  • The Season of Magic, focused on Arcana Unleashed and Arcana Unleashed: Deadfall.

  • The Season of Champions, which will center on a third book that has not been announced yet. It seems unlikely that the Melf’s Guide to Greyhawk will be released this year since this deal appears to be fairly recent, but I could be wrong.

The seasons themselves will release content and accessories related to each season within the 3-4 month period that each season will occur.

Other Stories from This Week

  • If you’re like me and play too much Marvel Rivals, you may enjoy the now-released one-shot prequel that’s written for the Marvel Multiverse TTRPG

  • Chaosium announced Sagas of the North, a community content program for those who want to create third-party content for the Icelandic TTRPG Age of Vikings.

  • Horror website Bloody Disgusting spoke with Jason Cordova, whose analog horror-inspired indie TTRPG Public Access is on Kickstarter.

  • Part 2 of Heliana’s Guide to Monster Hunting is now available on DnD Beyond. That’s new subclasses, new monsters and new species for people wanting to play Monster Hunter at their table.

  • Kobold Press intends to crowdfund Campaign Builder: Pirates and Plunder in April

  • A study claims that academics are using “stealth design” to teach Marxist ideas through traditional fantasy TTRPG adventures.

  • Svilland creator Dream Realm Publisher is getting into daggers and hearts with the release of Demonheart, a hellish campaign for Darrington Press’ fantasy TTRPG.

  • Brotherwise Games previewed its plans for Plotweaver, the setting-neutral ruleset originally developed for the Cosmere TTRPG. Players can now sign up to become alpha playtesters

  • Rascal News talked to an Iraqi TTRPG community that is taking its first steps to try games that are not D&D.

  • Still weird to think that Curse of Strahd is 10 years old. But it is, and people have thoughts.

Foundry VTT Bans “Prepared” AI Content in Updated Policy

The virtual tabletop Foundry announced that it is placing significant limits on what sort of AI-generated content is allowed within modules and and the Foundry marketplace.

  • Prepared content, or “text, images, audio, and marketing materials that are intentionally pre-created” must be made by human labor (although AI tools can assist with editing or post-production)

  • Improvised content, or "content generated at runtime in direct response to end-user prompts” s permitted. This primarily includes content that a DM or player may include in their own session

  • Software code may be AI generated with specific conditions, including the ability of a module being able to modify it themselves.

Creators can designate their packages (code, content, etc) as having no AI and being human-created. Any content or packages that do not abide by this will be archived or deleted. Existing content will have 180 days until they have to update the content, while new content must comply by the rules now.

The policy appears to be a compromise for Foundry creator Andrew Clayton, who has been fairly critical of the technology in interviews. At the same time, it’s a policy that restricts a players

Clayton previously stated that generative AI is “an exploitative technology that unfairly harvests the intellectual property of artists, writers, and designers to produce soulless and derivative works without their consent” and that he believes it cannot be “responsibly employed” until the ethical and legal questions around it are properly addressed.

The Foundry marketplace, which sells Foundry-hosted content directly to DMs, currently has modules available that appear to use AI-generated images.

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Q&A W/ Space Penguin Ink about Mork Borg Mega Dungeon Inkvein

MORK BORG is a deadly, dark and grimy TTRPG for those looking for a dungeon crawl, stylistic design and lethality. It plays to that OSR love of just adventuring and crawling through dungeons. Why not embrace the inky blackness of the setting and delve deep into caves? That’s the focus of INKVEIN, a mega-dungeon written by game designer Luke Saunders and published by Space Penguin Ink.

Players will delve into a sprawling cave system to acquire a strange pigment required for magic. Unfortunately, those caves are filled with peril and living nightmares. But getting out could earn you wealth and power. So will you dive into the mega-dungeon of Inkvein?

I got to talk with Saunders and SPI owner Jarret Crader about the game, what it entails and why they’re excited for it.

What Inspired Inkvein’s themes and ideas?

Saunders: In terms of media touchstones, a film that I have really loved for a very long time is There Will Be Blood. The whole theming of almost tapping natural resources and the culture around tapping natural resources as horror is a really interesting idea to me. The whole kind of idea of Inkvein was to explore how we can take this concept of people wanting to extract something valuable from the earth and to make it really, really scary. There’s also themes worker exploitation and cosmic horror, of discovering Lovecraftian monsters the further down you dig.

Caves are often very claustrophobic experiences. How are you trying to capture that part of the experience through gameplay?

Saunders: A big part of it is structuring the basic mechanics so they present genuine threats to players, so they become concerned with their characters. For example, the main risks you might have is getting stuck, which means you’re in the dungeons longer than you wanted to be. That means more encounters, more monsters and more trouble. We also made heights genuinely risky. The other thing is making the creatures well-adapted to the environment. This creates a significant contrast between what it’s like for a human to move through a space and what it’s like for a monster. It creates a prey/predator relationship that GMs can pull on.

What inspired Space Penguin Ink to publish this adventure?

Crader: There really isn’t a megadungeon for Mork Borg yet. It’s one of those things that seem to be missing, and I always like to come up with stuff that hasn’t been made.

What sort of product decisions does SPI emphasize to make their content stand out?

Crader: It’s all about what we think is interesting. We don't really stick with any labels or anything like that. I'm aware of the NSR and the OSR and things like that, but having been around for a long time, I've never really set myself firmly in any one particular camp. But We just want to make stuff for games that we enjoy. (Liminal Horror, Mork Borg, etc)

Inkvein launched its Backerkit campaign this week. You can check it out here.

That’s all for this week. Have thoughts on a recent story? Want to promote your latest product? Feel free to send us tips or emails at [email protected].

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Thanks to Grant Mielke for talking to us! If you want to learn more about this project, you can check it out on BackerKit.

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