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- Your Definitive Guide to Gamefound's RPG Party 2026
Your Definitive Guide to Gamefound's RPG Party 2026
21 indie creators are launching their TTRPG crowdfunding projects on the crowdfunding platform Gamefound as part of its latest initiative to support creators
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We have a big issue here for you. Gamefound hosted its second RPG Party earlier this year, an event designed to help independent TTRPGs get their feet on the ground and create something cool. We covered the first one last year, interviewing 20+ game designers about what they’ve made. We did the same this week in hopes of giving a taste to the games and helping you support new creators!
We will note that not all creators are launching their projects this week. RPG Party expanded the launch window from September 15 to October 15, giving the team extra time and the ability to build hype for their projects as they see fit.
Below are interviews with the people involved and a short look as their projects. If interested, we honestly recommend looking at the campaigns themselves and their supplemental materials.
You can also check out our interview with Ella Carter, who helped organize the event

GameFound's RPG Party 2026
Bring Heroic Fantasy, Cyberpunk and Space Opera to your Daggerheart Games with Hope Dies Last
Hope Dies Last is a trio of Daggerheart campaign frames designed by game design collective Infinite Citadel in partnership with Mike Underwood, who helped to write and design the original Daggerheart Core Rulebook.
The collection contains options for running resistance stories, cyberpunk tales and a lot more.
The collection includes a physical print of Bastion of Hope, one of the earliest third-party frames to be reviewed, as well as two others written by Infinite Citadel’s team. It will also add a Mechanical Nexus of tools with new options to expand a player’s campaign frames and stories.
You can learn all about Hope Dies Last here.

Explore New Worlds in your Daggerheart Game With Tales and Twists
Tales and Twists is a set of Daggerheart campaign frames written by Jack of All Trades, a Brazil-based team of game designers.
It’s a collection of five campaign frames that add a twist to old ideas. Three of the frames - A Sweet Resistance, The Ruins of Elementia and Dies Tenebris - will offer twists on traditional ideas. For example, A Sweet Resistance is about fighting back in a candy land. Two additional frames will be released, but only after the backers select them.
The set of campaign frames is for “people looking to expand their Daggerheart tool sets and explore themes of hope for a better tomorrow, rising against all odds and finding community even when all seems lost,” Jack of All Trades’s Nadja Lirio told TTRPG Insider.

Hunt Welsh Ghosts in the Solo TTRPG Dewin

Dewin is a solo TTRPG written by CJ Tucker, a game designer from Wales. He says the game was originally inspired by his own research into the ghost stories from Wales and its distinct approach to the supernatural.
Dewin has you playing as a Dewin [pronounced deh-win], a traveling spellcaster who travels the Welsh countryside and seeks ghosts and magic. Players will build a map, explore the region and help them to move on. It’s based on a system Tucker built called The Pilgrim’s Path, where you roll dice based on varying prompts and build a map. The game was previously used in Tucker’s last book A Witch’s Pilgrimage.
“The game is perfect for anyone interested in encountering ghosts and writing about their stories, as well as anyone interested in Welsh culture, mythology or the unique ghost stories that come from the country,” Tucker told TTRPG Insider.
You can check out the project here.

Explore a Horrific World in Winter’s Bone: An RPG for Doomed Mice

We Be Dangerous Publishing
Winter’s Bone is a new TTRPG from the UK-based We Be Dangerous Publishing aka Robert Webb, and is one of its first projects.
Webb has been a long-time fan of TTRPGs, but he eventually decided to give game design a shot for himself.
Winter’s Bone is a d20-based OSR game about “doomed mice” and is described as a folk-horror retelling of the sorts of stories one might see in Brian Jacques’ Redwall series, where anthropomorphic animals live in medieval times and fight off great evils. Players are mice, who are stuck in a world where winter brings the arrival of monsters, and they must survive against their onslaught. They’re also extremely fragile, which means death is often closer than one might be comfortable with. But cleverness and preparation can help you survive the encroaching darkness.
Why play? Because it’s not about survival, according to Web. “Winter’s Bones is unique in that the players are not out to ‘win’ or overcome the winter. Doom and decay are inevitable, its up to you to leave something meaningful behind,” Webb told TTRPG Insider.
You can check the project out here.

Fight for Laughs in Road Warriors: A Standup Comedy Odyssey

Road Warriors is a new TTRPG project from Da Green Boyz, a publisher run by David Piccolomini, Dan Metz and Miel Markus.
The game came to exist after Piccolomini, who has worked as a traveling stand-up comedian, noted how insane some of their past adventures had been, calling them as silly and bonkers as some D&D table adventures. So they decided to build a game reflecting that.
Road Warriors is a Blades In The Dark-based hack focused on building a career as a standup comedian traveling the roads to find gigs, build a career and empower your self-esteem. Players are “strange people with poor impulse control”, using playbooks like “The Weirdo” or “The Scumbag.” They will have to collaborate to make a living.
“If you've wondered what it would be like to play as up and coming comedians in the ‘Always Sunny in Philadelphia’ universe, this game is for you,” the pair told TTRPG Insider.
You can check out the project here.

Time to Go Mudlarking in the Solo Fantasy RPG Kraldum

Kraldum is a solo TTRPG written by tooth and shore, the TTRPG studio of UK game designer Tori Truslow.
Kraldum is inspired by the historical practice of “mudlarking”, where you would search the muddy banks of a river for treasures. The practice was best established on the Thames River in London and was often a means of survival or of finding unique treasures.
The game is a “a solo treasure-hunting RPG inspired by real history and old-fashioned dungeoneering,” Troslow told TTRPG Insider. It draws influence from OSR games as well as people who want to explore the history. You play as an adventurer who is digging through the mire and might find monsters, strange items and more.
“As a Londoner, I've been lucky enough to take part in this long tradition [of mudlarking], and somewhere down the line I started thinking about the ways it could be compared with dungeon-delving games,” Truslow explained. “Aka going into an under-explored and unpredictable environment, hunting for treasure, evading the dangers.”
You can learn more about the project here.
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Fight as Superpowered Resistance Fighters in Gridshock Zero Edition

Gridshock Zero Edition is an updated version of VX2’s superhero/cyberpunk-inspired system, using Free League’s Year Zero Engine for mechanics.
While most people who explore superhero stories assume a traditional Marvel-esque world where villains and heroes clash regularly, Gridshock imagines one where the bad guys have won. Now players are the supheroes fighting as resistance fighters against that supervillain system holding them down.
Gridshock is “fundamentally a game about truck driving and superfights, but GRIDSHOCK doesn't wallow in dystopian misery - it's also about resistance and fighting against tyranny,” game designer Paul Vermeren told TTRPG Insider. “I think a lot of people feel like the state of things today is pretty awful.”
You can check out the game here.

Manage a Transdimensional Lighthouse in The Long Watch

The Long Watch is a solo TTRPG by Studio Squidink aka Andy-Lee "Nerius" Fry’s production studio.
Players will operate as “beaconers”, lighthouse keepers who must maintain their facilities and help transdimensional travelers reach their destination in a safe and timely manner….while also defending your space against unusual threats.
The game came about as an extension of Fry’s “fixation with being albe to tell weird stories in various different media.” While lighthouses are common properties for cozy or horror-oriented storytelling, Fry aimed to embrace a stranger angle that allows a players “oddball tendencies” to shine.
It’s both a journaling game and one built on sending letters to other players who are playing.
You can learn more about The Long Watch here.
Travel Deep Space and Face Dark Perils in an Odyssey-esque Journey with The Wine Dark Sea

The Wine Dark Sea is a science fiction TTRPG from Abyssal Raven Games, aka Joseph Jones-Vermillion. It uses a custom ruleset.
“Play as lost starfarers trapped in a place of dreaded legend outside the known universe,” the description reads. '“Here, you will need to use corrupting abilities bestowed upon you to survive and try to find a way home.”
The game’s origin dates back to The Odyssey and other science fiction properties, according to Jones-Vermillion. The game both empowers player characters but also challenges them with what those powers might cost over time. The game is designed for“people who like to play tragic characters faced with hard choices and enjoy shorter character arcs,” Vermillion-Jones emphasized.

Investigate the Supernatural in Haunted

Haunted is a TTRPG written by Geneva and Jeremy Kerr that adapts the board game Nixit’s mechanics into a tarot-centric method to tell spooky stories.
Haunted is a “supernatural noir game” where players have to hunt both ghosts and their past. It is card-based to inform the story but bring a very dark style to gameplay.
“Using tarot for resolution is niche in and of itself, but the true innovation comes in the way we use tarot to build stories and campaigns,” Geneva told TTRPG Insider.
The game is expected to begin crowdfunding on October 1.

Investigate the Occult Underground of Budapest 1899
Budapest 1899 is a TTRPG published by Dragonmount Press that uses its internally designed Clockwork Engine system.
The game focuses on Budapest in 1899, a city that its designers describe as “the most technologically and culturally upcoming city of the turn-of-the-century. Bohemian nightlife, artist cafés, magnates richer than kings, politics driven by the monarchy and a craze for occult spiritualism sets the scene.” And yet there’s also something darker at hand. Players join the Institute, a secret organization digging into the subject.
The game is based on extensive historical research into Budapest as well as the Dragonmount team’s Hungarian roots.
Dragonmount is one of what Gamefound describes as a “peer mentor publisher” aka a creator who has already produced and crowdfunded at least one successful game in the past.

Explore a Biopunk Science Fantasy Setting in Twisted Lands

Twisted Lands is a long-standing fictional setting that was developed by 9th Persona Games, a three-person team of designers from Germany. It uses a distinct ruleset designed by the 9th Persona team.
The game came about as a new IP that the writers (primarily Brandon Schooner) had been developing for a while. It is a mashup of science fiction and fantasy set in a strange, distinctly aestheticized world.
“Biology and technology have become almost inseparable,” Schooner said of Twisted Lands. “Cities are alive. People have been shaped into entirely new forms. Psionics are visceral and saturate all aspects of the world. Ancient technologies still function, sometimes exactly as intended, even when the people living beside them may no longer understand their original purpose.”
The game is designed for “players who like exploration, creature hunting and strange science fantasy, but also want the world around those things to matter,” Schooner told TTRPG Insider.

Enter Your Own Fantasy Anime Tale in Heroes of a Thousand Tales
Heroes of a Thousand Tales is an action-based TTRPG developed by Hungary-bsed Adventure Horizon Publishing and Attila Mazán using a custom system designed internally.
The game plays off of the author’s deep love of anime; something that was taught to him early on with the introduction of shows like Dragonball. Mazán experimented with game design for a while, but decided to get into writing properties for Adventure Horizon Publishing in 2025.
“Heroes of a Thousand Tales is for people who love action-packed shonen anime and want more than a regular RPG with an anime skin,” Mazan told TTRPG Insider. “The system asks you to bring your “anime mindset” to the table and rewards you for using it. If you like dramatic monologues, flashbacks, over-the-top attacks, and characters who become stronger because of what happens in the story, that is exactly the kind of play the system is built around.”
That focus on shonen anime informs a significant amount of gameplay in hopes of empowering players to lean into the trops at hand.
You can learn more about the game here.

Act Now, Roll Later as Performers on a Set with Lights, Dice, Action

Lights, Dice Action is a self-described “TV and Production RPG” produced by Greece-based Regular Wizards Co and written by Dimitris Michailakis.
The game aims to emulate the creation of a film or television show, as players are “Actors” in dramatic scenes, working together to tell a compelling, active story. Players also have to ‘please’ the audience, ensuring they want to keep watching.
The core of the game is what its designer describes as “Action Now, Dice Later.”
“It essentially means that WHATEVER you describe, happens. (within reason of course) You never roll to find out if you can make it, you only roll to find out if what happens next benefits or hinders you,” Michailakis told TTRPG Insider. It’s a game where players are encouraged to improvise and help drive a story together, much like a film might.
You can learn more here.

Survive as Witches in a Post Apocalyptic World in Witches of Winter

Witches of Winter is a game about “witchcraft, community and collapse” using a custom ruleset by Violet Blitz.
The game came to exist because of a “lifelong interest in real-world witchcraft traditions, a Gen-Z anxiety about climate collapse, and equal doses of inspiration from The Wildsea RPG, Genesys, and Dream Askew,” Blitz told TTRPG Insider. It tells the story of witches in a world where society collapses and how they can build something together.
The game is inspired by Blades in the Dark, Genesys, and Daggerheart while offering a narrative-oriented playstyle.
You can learn more about the game here.

Save Your Flying City and Backstab your Friends in Ivory Tower

Ivory Tower is a game by RiftKid Games built on Rowan, Rook and Decard’s Sparked by the Resistance ruleset.
The game arose from creator Mason Allan’s desire to create their own TTRPG; they built it from scratch on itch.io and hope to use this as a chance to bring it into print.
The game is about a “council of archmage frenemies who use their world's impending apocalypse as cover while they each try to seize sole control of a flying city,” Allan told TTRPG Insider. It’s designed intentionally for backstabbing and plotting against one another while also offering a “gonzo fantasy.”
The game offers traditional mechanics but also incorporates a literal meeting mechanic where players host in-character city councils on various political aspects of the city.
You can learn more about the game here.

Crows Solve a Mystery in Murder of Crows
Murder of Crows is a game about crows….solving a murder. It’s fairly self-explanatory. The game uses a custom ruleset designed by Michael Endo Weil.
The game came to exist after Weil and his IRL partner Maya learned that crows actually investigate who killed their dead. Players will act as part of the Crow Anti-crime Wing and investigate mysteries. The mysteries are established using distinct mechanics defining the killer.
It’s a game for “mystery lovers, enjoyers of cute animals, Zootopia fans, animal pun enthusiasts, and people who want to convince their board game groups to try a TTRPG for a night,” Weil told TTRPG Insider.
You can learn more about the game here.

Fight as Child Soldiers in Mushroom Mechs in Myco//Drift
Mycodrift is a biopunk-themed TTRPG by Crimson Adder Games and written by Josh Yoder.
Myco//Drift was “definitely inspired by the late-night anime of the early 2000s. It pulls from those melancholic moments and horror found in those more adult-themed shows,” designer Yoder told TTRPG. Players are acting as biologically enhanced child soldiers from a war of the past who must now drive mushroom mechs to fight off monstrosities.
It uses what Yoder calls the “Drift'“ system, one he’s defined for both solo and co-op play.
“Myco//Drift is for fans of action games who are looking for deep character development, existential horror, and, of course, giant fungal mechs! You should try it because Myco//Drift allows you to dig deep into someone's faults, fears, and hopes. It's a game about finding hope in a hopeless world,” Yoder added.
You can learn more about the game here.

Reclaim What It Means to Be Human in Trashumanism

Trashumanism is a TTRPG by Le Destroy and an adaptation of the graphic novel by Kristina Olson.
The game describes itself as “exploring moral and social implications of genetic engineering” and utilizes the Resistance ruleset from Rowan Rook and Deckard’s Spire and Heart.
The author did not respond to requests for interviews.
You can learn more about the game here.

Discover the Destiny of a Tragic Hero Together in Everdoom

Everdoom is a four-player game inspired by Moorcock and tells the story of a mythic hero moving toward their inevitable doom. All four players will help to guide that hero, acting as voices of guidance and conscience. The game is available on Itch.io.
Everdoom “game gathers four players, each with a distinctly different role, carrying a dedicated, ongoing responsibility throughout. No one stands above the others; motion needs all four corners to engage,” the game’s description explains.
The game is designed by Tremor Pings.
The author did not respond to requests for an interview.
You can learn more about the game here.
Create Whatever Character You Want and Fight For Success in Unbounded

Unbounded is a game designed by Roger “Moishe” Main.
“Level up through the Ability Trees and learn to harness your Atzmah to create any character concept you can imagine. Unbounded possiblities await, what Sellsouls will you create?”, the project’s description states.
It claims to have limitless options for character creation.
The author did not respond to requests for an interview.
You can learn more here.
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