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News Roundup: Warhammer Necromunda TTRPG Announced
The grimdark game about gangs fighting in sci-fi hives is getting a TTRPG adaptation, expanding the popular skirmish wargame beyond its ganger-focused battles
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We had a surprise bit of news Friday when NECROMUNDA got its own in-house TTRPG. We also have remarks from Dan Ayoub on the OGL 2024 controversy, price changes for Paizo and a lot more!

In This Edition
Warhammer 40,000 Games Workshop to Release Necromunda TTRPG

Necromunda, a sci-fi urban-focused wargame set in the Warhammer 40,000 setting is getting its own TTRPG.
40k publisher Games Workshop announced on Friday hat it was releasing Warhammer Necromunda Roleplay, a new game built around the setting of the same name. Necromunda tells the story of a world where hive cities, where billions of humans live in desperate urban environments, host gang wars and games funded by the elites in hopes of finding power. The game was originally a skirmish-based wargame, but appears to also be adding a TTRPG as well.
“You play as a group of bounty-hunting Venators taking on jobs set by the Arbitrator, the equivalent of a games master, who presents the story to the other players, adjudicating on the rules of the game, and unfolding the narrative created by the actions of the players,” the announcement on GW’s website states. Venators are bounty hunters in the setting who collaborate on jobs as a squad.

The game will feature a number of miniatures, including four premade characters from the setting. It will also come with 18 miniatures in total, including new NPCS and enemies.
It will come in a starter set that will include minis of varying sizes and stat blocks as well as a core rulebook that expands on the setting’s lore and helps players create their own characters. The rules appear to use a d100 system akin to Warhammer Fantasy Roleplay. The system will feel “recognizable to Necromunda fans,” the company c laims.
Games Workshop and 40k are no strangers to TTRPGs. However, this game stands out since it is not being written or published by Cubicle 7; the UK-based publisher who makes Warhammer Fantasy, Warhammer 40,000: Wrath and Glory and Imperium Maledictum. It’s unclear why this is so, although I’d speculate that C7’s plate is full considering it publishes multiple books for at least five different Warhammer RPGs every year alongside other UK properties like Doctor Who and The Laundry Files.
The new RPG is expected to be released alongside a journal containing character stats.
No release date is planned for the game.
“Necromunda is a world of mines, factories, refineries, and processing plants,” Games Workshop’s description of Necromunda states. “In the darkness of the underhive and the rad-choked planes of the ash wastes, fights between the rival clan houses over the limited resources are a way of life for its citizens. Choose your gang and fight thrilling, fast-paced tactical games or long-running narrative campaigns set in this dark and dangerous corner of the 41st Millennium.”
D&D Head Dan Ayoub on the 2024 OGL Controversy

D&D’s Dan Ayoub
TTRPG Insider friend of the newsletter Mollie Russell over at Wargamer got to sit down and chat with D&D’s brand head Dan Ayoub for an interview.
When asked about what he learned from the 2024 D&D OGL controversy, Ayoub stated the following:
D&D is about, for, and by the fans. That's the first fundamental point that we can never lose. I think, over the course of several years, we lost sight of what was important. We lost sight of who our audience was.
Another way the brand veered off course is making the mistaken assumption that there's a one-size-fits-all for D&D, which is absolutely not the case. It's certainly not my job to tell you how to play D&D. It is my job to give you the tools and fun experiences with which you can jump into it.
But I don't want to skirt the focus of your question. It was a rug pull, right? A lot of people and businesses were built up around a specific thing. Trust was given to the brand, and people rightly felt the rug was pulled from under them. In some cases, it's caused damage we are still trying to fix today. So I understand the hesitancy of 'okay, here's this new guy saying all these things'.
My biggest takeaway as I step into this role is that trust takes a long time to build and a second to break. I'm keenly aware it's going to take me a long time to repair this, but my hope is people will give the benefit of the doubt as we continue to show that lessons have been learned. This is a new direction, a new voice, and a new spirit and energy behind D&D.
You should read the full interview over at Wargamer.
Other Stories from This Week
Brandon Sanderson teases adapting his Skyward book series into a TTRPG, but notes that not all his books need to be TTRPGs.
Modiphius’ massive sale of its UK property seems to reflect waning interest in the Dune TTRPG. Not that shocking since we’re approaching the final movie.
The SRD for Ars Magica, Atlas Game’s wizard-focused fantasy game, is now out.
Board game company Asmodee has hired former WOTC staffer Brian Trunk as its SVP of Route to Market, Americas. Very corporate role if I might be honest.
Sam Dunnewold, the host of the TTRPG podcast Dice Exploder, is stepping down after recording 100+ episodes and handing the show over to two new hosts
Roll20 previews an update to its dynamic lighting features.
Attaching the two Age of Umbra Daggerheart miniseries was not planned, according to Matt Mercer.
Paizo to Increase Book Prices Amid Tariffs, Economic Uncertainty

Paizo
Pathfinder and Starfinder publisher Paizo announced on Wednesday that it will raise the price of its books by a substantial amount in October.
Why the price raise? “Making a book has grown more expensive in pretty much every way,” wrote Paizo chief growth officer Christian Moore in a blog post. “Tariffs and shifting global trade rules, paper and printing, freight, warehousing, and fulfillment all cost more than they did when many of our current prices were set. We’ve absorbed as much of it as we responsibly can, but much of it simply remains beyond our control.”
What we won’t do is cut corners on the books themselves,” Moore added. “Adjusting a handful of prices lets us keep making the games you love, at the quality you’ve come to expect from Paizo, hopefully for years to come.”
The prices are to remain this way going into 2027, although they may be subject to change depending on economic shifts.
The following releases are expected to be affected.
Pathfinder Core books: Player Core, GM Core, Monster Core, and Player Core 2 (hardcover and Sketch Edition) go from $59.99 to $69.99.
Rulebook Pocket Editions: Pathfinder and Starfinder Pocket Editions currently priced at $29.99 move to $34.99, the price the Pathfinder Player Core Pocket Edition already carries.
Select Lost Omens hardcovers go up $5: Rival Academies to $49.99, Shining Kingdoms to $64.99, and Draconic Codex to $69.99.
Starfinder Alien Core (including the retailer cover) goes from $64.99 to $69.99, in line with Starfinder Player Core and GM Core.
Special Editions keep their usual $20 premium over the standard edition, so a few will move alongside their standard books..
The following releases will not be affected.
Adventure Paths and standalone adventures
Pathfinder Society and Starfinder Society scenarios
Fiction and accessories
PDFs—we adjusted PDF prices earlier this year, and they aren’t changing again
Lost Omens Divine Mysteries and Tian Xia World Guide, which stay at $79.99
Users can still buy these books at their current prices on Paizo’s store for the time being.
The price changes after a lot of economic shifts for Paizo, including possible relief in its ongoing case to acquire books from Diamond Comics, its recent layoffs, and other controversies.
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I want to feature a new project from 12-Sided Studios (the team behind Force of Extinction and a new AP studio in the UK0. Rolladex is what hopes to be the “community-curated guide to every TTRPG show and podcast. Find your next obsession, follow the creators you love, and never miss a critical moment.” AP databases are nothing new, but having a company's backing does make this one seem slightly more interesting.
Stay tuned. We’ll see what comes of it.

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