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News Roundup: Darrington Press Celebrates Daggerheart Anniversary With New Adventures and Tools

New content, tools and actual plays are all part of what Critical Role-owned Darrington Press is doing to build hype for its anniversary of the highly successful Daggerheart TTRPG.

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There’s a lot of news to process today! Daggerheart’s anniversary sparked a lot of new content. White Wolf previewed plans for an upcoming vampire project. Hasbro ended a highly-promoted partnership with an outstanding video game developer. Kickstarter reversed its approach to adult content. And a lot more.

Daggerheart Celebrates One-Year Anniversary

Critical Role’s Darrington Press unveiled multiple new products, plans and updates for Daggerheart during its anniversary stream.

Daggerheart, the D&D alternative, was released to the public last year, on May 20, 2026. The game has been an outstanding success to date, with high sales necessitating multiple reprints. To celebrate the game’s first year in publishing, Darrington Press announced the following.

  • A new free adventure, titled The Wish Thief, is now available for purchase on the game’s various storefronts. It’s a Tier 1 adventure with premades, designed to help folks try the game out for themselves.

  • Additional free one-shots are expected in the coming months, including ones to match all four “tiers” (levels) of play.

  • An Adversary Builder, which will allow storytellers to build their own badguys, is now available in Daggerheart’s Library

  • Daggerheart’s System Reference Document will receive new content from the upcoming Hope & Fear expansion.

  • Critical Role’s Age of Umbra, the first mini-series featuring Daggerheart as ongoing play, will get a sequel in the form of Sallowlands. The series will feature Matt Mercery as GM and feature Laura Baily, Jennifer English, Abubakar Salim, Vico Ortiz and Zachery Renauldo as the latest set of players to enter the Dark Souls-inspired setting.

  • Daggerheart is being translated into German, French, Portuguese, Italian, Spanish and Hungarian through various localization partners

  • Alchemy RPG is releasing the Daggerheart rules onto its VTT.

And a lot more! Check out the original blog post for a lot of details. But it shows the company continues to expand its market presence.

Daggerheart: Hope & Fear is scheduled to release in August 2026.

Hasbro Cancels D&D Partnership With Stig Asmussen-led Giant Skull

Wizards of the Coast formally ended its partnership with Giant Skull, the game studio of Jedi Survivor developer Stig Asmussen, after spending an extensive time building hype for the project.

A Hasbro spokesperson announced that while it "decided not to pursue an early concept from Giant Skull" it has "great respect for Stig Asmussen and his team and value our ongoing relationship,” according to reports from Bloomberg. The two companies will consider future partnerships, the spokesperson emphasized, but the previously announced D&D project has ended.

The original partnership was announced in June, where Asmussen said that he planned to "craft a rich new Dungeons & Dragons universe filled with immersive storytelling, heroic combat, and exhilarating traversal that players will fully embrace."

The pair had appeared in previous interviews hyping up the partnership between the two companies. “We go to Stig and his team to tell an incredible story and bring D&D to a very broad audience,” Wizards of the Coast president John Hight said in an interview with The Game Business. “Ideally, the game will appeal to D&D players because it will help them realise their imagination. But it’s also going to hopefully appeal to people that love playing action games, that love the Jedi games, that love God of War games." The game was reportedly going to be a single-player adventure game, but not a new CRPG akin to Baldur’s Gate 3. Hight has re-emphasized that he intends to make a Baldur’s Gate 4, although it will not be in partnership with Larian Studios.

A D&D game’s cancellation, on its face, doesn’t seem particularly remarkable. But the decision to end the game, made by Giant Skull, stands out because of how integral it has been in past quarterly calls, where Hasbro CEO Chris Cocks held it up as a major pillar of the company’s plans for digital products. Hight himself seems extremely eager to promote video game projects instead of the TTRPG, reflecting how integral those products would be.

In the meantime, D&D is working on multiple video games, including Warlock and a cozy simulator that will release in the future.

Other Stories from This Week

  • Modiphius Entertainment has ended development for the time being with regard to Achtung Cthulhu, its WWII-meets-Lovecraft TTRPG. Community creators will take the lead on the project.

  • RPGnews.com, one of the go-to sources for TTRPG news, has been targeted by black-hat SEO spam, burying its traditional content with gambling crap. Yay internet.

  • Kobold Press’ Northlands is now available on D&D Beyond.

  • Rascal News profiles “Gnome Anne” and her efforts to archive Actual Play content.

  • The D&D team previewed its plans for GenCon, including converting a local Indianapolis theatre into a six-floor experience, actual plays and more. Still a lot more to be announced, but the second half of D&D’s 2026 plans are expected to be announced there.

  • Paizo previewed its plans for its upcoming horror game 13 Omens, according to EN World.

White Wolf Previews New Vampire: The Masquerade Product Reveal at GenCon

White Wolf, the publisher of the World of Darkness universe, is planning a big project for its popular bloodsucker-focused franchise, Vampire: the Masquerade.

The company announced during its annual LARP event, Darkness Emergence Los Angeles 2026, that a new VTM product was in “active development.”

“The new project is our love letter to the 30+ years of vampires that have led us here,” White Wolf wrote in a blog post. “We’re celebrating the connection between lore and mechanics, rules and storytelling. The design is focused on player agency, collaboration, and making the experience feel personal. The art direction is built around illustration, with a strong commitment to human-made work. We’re also looking at how we want to work with the metaplot in future books. The sense that history is moving and your chronicle exists inside something larger matters to people. It matters to us too.”

Additional details are scheduled to be revealed at GenCon 2026, where the company has a panel on its roadmap. There will also be playtesting opportunities and an Actual Play using whatever new rules will be presented there.

The announcement arrives a year after World of Darkness relabeled itself as White Wolf, in recognition of the company’s longstanding history. It also previewed plans to release updated versions of older books, including Mage: the Ascension, Vampire: Dark Ages and other properties. No additional details have been revealed, although the company has significantly updated its leadership. Former brand marketing manager Jason Carl has stepped down from his forward-facing role at the company to take over as “Dungeon Master University Dean.” Former D&D executive Jess Lanzillo took over as creative director, and Brazilian game developer Diogo Noguiera was brought on as lead game designer.

It seems likely that this project will be the next stage of however White Wolf and its parent company Paradox Interactive intend to take the popular horror TTRPG property in the coming years.

TTRPG Insider will cover this panel as best we can.

TTRPG Insider has also talked with the leadership team at Darkness Emergent about their ongoing story plans.

Want to see more reporting in the TTRPG space? Heard a scoop or a story you want covered? Let us know! Subscribe to TTRPG Insider and get exclusive interviews, trend pieces, speculation and coverage of D&D, mainstream publishers and the indie scene.

Kickstarter Reverses Ban on Mature Content Guidelines, allowing Adult Content to Keep Crowdfunding (for now)

Kickstarter announced that it is no longer adopting the Mature Content Creator Guide it published last week, which would have imposed additional restrictions on adult content creators.

“Our goal with these updates was to give creators more clarity upfront so they could make informed decisions about their projects before launch,” the company said in a blog post. “The actual impact was the opposite for some. More confusion, more uncertainty, and real fear that a platform that you have counted on to provide space for your creative expression was turning its back on you. You deserve better. So, we’re going back to the drawing board, and yes, that means we’re going back to our previous rules.”

The company confirmed that it is returning to the less strict guidelines of the past, which it describes as “bare bones and not as specific as we’d like it to be.”

It does mean that the Kickstarter payment processor, Stripe, can still decide to suspend a campaign that Kickstarter may have approved. Stripe has grown increasingly strict about which adult-content-related transactions it will allow due to ongoing influence campaigns.

Chaosium Announces Wide Spread of Books for 2026, including a Return to Innsmouth

Call of Cthulhu publisher Chaosium announced a wide range of products scheduled for release in 2026 during Chaosium Con UK this weekend. The majority of these books are expected to be released by the end of 2026. The big release will be Call of Cthulhu: Innsmouth, a scenario book that draws on the iconic lore from Lovecraft’s The Shadow over Innsmouth. This book is scheduled to be released in July 2026. Innsmouth is also going to feature in the upcoming Ravenloft: The Horrors Within D&D supplement.

Another announcement from Chaosium Con UK...

Chaosium (@chaosium.bsky.social)2026-05-23T14:15:47.960Z

They also announced the following:

  • Pendragon: The Boy King, an epic campaign focused on the Arthurian legend.

  • Rivers of London: No Place Like Home, a collection of casefiles for the fantasy investigation TTRPG (August 2026)

  • Rivers of London: Dead Letter, a solo play case file for learning how to play Rivers of London (July 2026)

  • Keeper Tips, a book for helping tell stories in Call of Cthulhu, is getting a reprint as a 40th anniversary edition (August 2026)

  • The Call of Cthulhu Keeper Companion is a resource of additional tools, advice and scenarios for your Keeper to run at your table. (September 2026 confirmed release date)

  • A Keeper Screen for Cthulhu by Gaslight, the game’s late 19th century setting

  • Tools of the Trade is a guide containing weapons and equipment for campaigns set in the 1920s. (Q4 2026)

Foundry Unveils its Year In Review for 2026

Foundry, the popular TTRPG VTT, is celebrating its sixth anniversary. It is currently hosting AMAs, an ongoing sale on its store and a preview for its upcoming product lines.

I've had pride in every major Foundry VTT generation that our team has released, but Version 14 feels especially significant to me because it's the fulfillment of a vision I had for the software in 2018 when there was a whiteboard list of key features that my ideal VTT would provide. One of the items on that list was "multiple interconnected levels", and it was the final entry on that list that we had not yet achieved with the software. While I couldn't envision at the time exactly what form it would ultimately take, it's fair to say that "Scene Levels" has been in the post for a while. This doesn't mean that Foundry Virtual Tabletop is "done", but it does mean that we have accomplished everything that I wondered was possible when this project was just a dream and an empty repo. My life has changed in huge ways since then and Foundry VTT and our wonderful community of friends, users, partners, team-mates, and fans has been right at the center of it. Thank you all for going on this journey with me!

Andrew aka Atropos, founder and creator of the Foundry VTT

Foundry has made several significant changes to its software, including the addition of new tools for managing scenes and canvases in its Foundry VTT. Version 14 was formally delivered, although it remains unclear if and when the next version of the software might be released. It is also releasing its new TTRPG system, Ember, sometime in 2026. The product is currently in early access.

You can read more about what the company has done and is doing in its blog post below.

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