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News Roundup: Dungeons and Daddies Podcast Releases Sourcebook

The popular podcast from the makers of Video Game High School and Rocket Jump is now a D&D sourcebook, complete with isekai, roadtrips and more.

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This week, we have a multitude of projects for you to peek at. A popular comedy AP is finally making their own D&D book. White Wolf may have showed their hand and appears to be updating Vampire: the Masquerade. D&D previews its plans for Ravenloft. And finally, an interview with the creators behind a new Jubensha project with dark fantasy themes.

Dungeons and Daddies Gets Its Own Sourcebook, Helping You Run an Isekai Roadtrip

Dungeons and Daddies, the TTRPG AP featuring the cast of YouTube original show Video Game High School, is getting its own sourcebook.

Dungeons and Daddies: Not a BDSM Sourcebook is a sourcebook building on the world of Dungeons and Daddies, and provides tools to “experience an uproarious isekai adventure” set in the AP’s setting. This includes dad-themed refashionings of D&D classes, locales for road trips, custom vans, and a lot of other references to the show.

From the Backerkit listing:

Everything you need to experience an uproarious isekai adventure in the fantastical realm of Dungeons & Daddies.

  • Take a road trip through whimsical and poorly-remembered territories with your fellow daddies!

  • Travel to exotic locales like Ballsdeep, Roqueporte, and Meth Bay with brief stops for roadside attractions and wacky one-shot adventures from level one to twenty.

  • Visit 5 fully franchised Bull-E-Wugs locations where you can participate in special competitions and discover secret Bull-E-Wugs-branded secrets.

  • Customize your own all new 2013 minivan! You can use it in combat, but we don't recommend that because you'll probably die!

  • Choose one of 5 dad-flavored skins of existing D&D classes, or specialize in one of 8 daddy-magic-infused subclasses (including Garden Witch and Unfortunate Foster Child).

  • Master the mysterious art of Daddy Magic and 30+ powerful and incredibly useful spells like Speak Japanese.

  • Learn how to DM the Daddies Way from your fourth-favorite podcast DM, Anthony Burch!

  • Solve a secret puzzle so devious and intricate it could only have been devised by the mind of Scam Likely.

The book’s Backerkit doesn’t detail much of what the game’s ruleset will entail, although it appears to be a Fifth Edition-based game. It’s also clearly filled to the brim with easter eggs and references to the podcast.

Dungeons and Daddies started out as a comedy podcast where video game writer Anthony Burch DMed a game for fellow actors and writers Matt Arnold, Will Campos, Beth May, and Freddie Wong. The show features four dads who are teleported into the Forgotten Realms (of D&D fame) and must rescue the kids. Later seasons feature the cast traveling across a post-apocalyptic

From there, the adventures escalated over four seasons. The show has received many positive reviews and has 36,000+ paid subscribers on Patreon and over 500,000 monthly listeners as of April 2026.

The book is expected to crowdfund in July on Backerkit.

White Wolf to Preview Vampire: the Masquerade’s Sixth Edition at GenCon 2026

Renegade Game Studios

White Wolf, the publisher of the World of Darkness and Vampire: The Masquerade game series appears to be previewing its playtests for an update to the popular bloodsucking horror TTRPG.

Online influencers noticed that White Wolf is hosting multiple playtests at GenCon with the tag "Vampire the Masquerade, 6th Edition" attached.

“The monsters are back,” reads the description on GenCon’s website. “The nights are shifting, alliances may fracture, and the World of Darkness is at a turning point that players like you can help affect. Be one of the first to sink your fangs into this playtest of the new Vampire: The Masquerade project. This open play session is your chance to experience the new book firsthand, before it's in anyone else's hands. Bring your knowledge of the setting, or bring nothing at all. All experience levels are welcome at this table. The story goes where the players take it. And when the session wraps, the team behind the game wants to hear from you. White Wolf is hungry to hear your thoughts. This is the Masquerade. Come see what it looks like now.”

The company alluded to this new game’s existence at an early preview at Darkness Emergent Los Angeles 2026, its annual LARP event for VTM. The details were vague, although it was clear that White Wolf’s team hoped to bring the design of the game in-house, rather than outsourcing it. Fifth Edition VTM has been around since 2018 and has arguably been one of the more prominent entry points for players as of late due to Actual Plays like LA By Night and New York by Night.

What remains to be seen is how this fits into the company's broader plan. Former brand marketing manager Jason Carl said in interviews that White Wolf was considering creating its own updates for past properties such as Mage: The Ascension and Vampire: The Dark Ages. The decision to update VTM, arguably the most popular World of Darkness property, will likely set a standard for how other properties (Werewolf: The Apocalypse, Hunter: The Reckoning) will change.

Additional details are expected to be shared at GenCon 2026 at a panel on Thursday, July 31.

Other Stories from This Week

  • MCDM is running public playtests of the upcoming horror/dungeon crawler CROWS.

  • Rascal spoke with international game designers about why (or why not) they are appearing at GenCon 2026 and about the importance of those events to their businesses.

  • Geek Native spoke with Three Sails Studios (makers of Gallows Corner and Mappa Mundi) about their upcoming City of Espers game, which is about “street-level psychics.”

  • The printer of the upcoming Zweihander TTRPG has been changed, enabling the game to get fulfilled after multiple delays.

  • The Mistborn expansion for the Cosmere TTRPG is expected to hit retailers in November 2026.

  • Pathfinder teased Vaultlines, its upcoming high-level adventure path for players interested in a bit of dungeon-diving.

Dungeons and Dragons appears to be actively embracing open partnerships with influencers to host and promote their own events. The latest version of this was a Dungeons and Dragons State of the Game: Ravenloft stream, which was broadcast on D&D influencer Dicecream Sandwich’s page. Kevin Parr (of Dicecream sandwich) spoke with designers Wesley Schneider and Makenzie De Armas, as well as Sr. Creative Lead AJ Hanneld about the upcoming book Ravenloft: The Horrors Within. They unveiled new stat blocks for Cthulhu, Strahd and even Dragonlance icon Lord Soth on the stream while also discussing its approach to horror overall.

Nerd Immersion hosted a similar stream in March, where he spoke with members of D&D’s team about the new Seasons approach and their thoughts on design.

Ravenloft: The Horrors Within will enter early access on June 2, available to D&D Beyond subscribers who preordered the game. Physical copies will also be available in physical game stores beforehand.

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Solve a Fantasy Murder in the English Jubensha Blood Moon Pact

Jubensha is a popular murder mystery game that has gained immense momentum in Asian markets and is slowly gaining a player base in Western markets. That also includes a number of new English products from indie creators. While jubensha may not seem similar to the TTRPG experience, it plays on the same roleplay aspects that has appeared to thousands of players across the globe.

That’s why I was curious about Blood Moon Pact, a new jubensha on Kickstarter. The “fantasy murder mystery” tells the story of how six souls gather in the heart of a magical forest and find themselves trapped within a shrine, only for one of you to end up murdered. Players will have to team up and attempt to answer the question of who the murderer is while inhabiting the specific roles of the story.

TTRPG Insider spoke with Ophelia Au of Twist ‘n Turn Jubensha about the game’s inspiration and why others should try it.

  1. What's the spark behind this project? Why write a Jubensha campaign?
    The simple answer is that I love jubensha and I wanted to experience a jubensha game written specifically for Western audiences, not a translated one. Not many of them exist, so I wanted to change that! Jubensha is my favourite game type, hands down, because it combines all my favourite things: social deception, puzzle solving, story-telling, and role play. Although other experiences have some or even most of these elements, to me, jubensha hits all of them in the right ways!

  2. Why specifically use a fantasy setting versus more real roles?
    Again, the simple answer here is that I personally love fantasy stories. It's what I read and watch. I also wanted to lean into classical fantasy tropes that would be familiar to those who grew up with Western cultural cornerstones such as Lord of the Rings, Dungeons and Dragons, Elder Scrolls video game series, LARP, and many more. A fantasy world also opens up opportunities for designing unique puzzles that aren't bound by limitations of reality (though they are still bound by believability), and creating characters that aren't real-world archetypes that might be harder to role play. Although it's a fantasy themed game, the characters, conflicts, and themes are still very much universal human experiences that anyone can relate to.

  3. What got you into Jubensha?
    I first played jubensha with a group of Chinese friends in my hometown of Toronto in 2018. I absolutely loved the game and went online to find more in English so I could play with other friends, but to my dismay, there were none! Once COVID-19 hit, I had some free time to translate Chinese games, and began hosting them with my friends. I loved being the GM and seeing how different groups act as their characters and approach the puzzles, which spurred me to continue my journey down the rabbit hole and begin writing my own.

  4. Is this game designed more for veteran players or for newbies within the Jubensha space?
    Blood Moon Pact is designed to be beginner friendly, even though it's meaty enough to satisfy any veteran player. There are a few ways I accomplish make it beginner-friendly:
    -The reading is split into phases, so you never have too much to read and digest at once.
    -The booklets are designed with reader quality of life in mind. Among other things, this means that key sentences you should note are highlighted, your backstory and the current timeline are clearly marked, and your character's secrets, goals, actions, and other key information are listed out distinctively.
    -The role play is gradual. You start off with guided interactions, and are eased into more freeform role play as the game progresses and you feel more at ease acting as your character.
    -The investigation phase has clear goals and every clue card has a clear call to action. You aren't left wondering what to do as paths are always opening up in front of you.
    -The investigation phase comes with tips and tricks that are helpful for all players, new and veteran. They answer the most commonly asked questions during this phase. Additionally, the GM guide comes with advice on how to aid a group that might be struggling to proceed.
    -The game has been tested many, many times with both completely new jubensha players and veteran players. All feedback was taken into careful consideration and the game has been changed significantly as a result of play testing feedback.

  5. What do you hope players will get out of this experience?
    Even though Blood Moon Pact is marketed as a game, I'm ultimately aiming for the impact of a great movie or novel: I want players to think about their character and the story long after the game ends. This game was built as a character-driven narrative first and foremost, so if players continue to reflect on the choices they made and the conflicts their character overcame (or not), then that would be a success in my books!

Thanks for reading! Know any games you’d recommend, or stories you want featured? Feel free to send us tips or emails at [email protected].